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Team fortress classic engineer
Team fortress classic engineer








team fortress classic engineer

The Engineer must make frequent trips to ammunition caches in order to upgrade sentry guns or re-stock ammunition dispensers. In order to construct the above items the Engineer requires cells converted from armor pickups or standard ammunition packs scattered around the map. An Engineer can also detonate his dispenser at any time, causing incredible damage or death of the enemy player if the dispenser is fully loaded. For this reason, dispensers are sometimes more useful as a perimeter alarm at choke points (sometimes even temporarily slowing a player down). When a player touches an enemy dispenser, it sends an alert to its builder. Ammunition dispensers: Stationary machines that slowly generate ammunition of all types, and can be used by any player - friend or foe.They are fairly fragile and generate a distinct noise when activated, thus opposing teams are usually quick to find and destroy them. One teleporter the Engineer builds is designated as the "entry pad", and the second is its "exit pad". One-way teleporters: Ring shaped devices that teammates can use for quick jumps across larger maps.In addition to the SG, this class can also construct: Proper placement and maintenance of an SG is crucial to the Engineer's effectiveness. It rapidly consumes ammunition, requiring occasional trips to resupply areas, leaving it unguarded and vulnerable. It cannot detect disguised Spies at all, who can safely bombard it with grenades. It only locks onto enemies that pass within its detection range, and it only sweeps an area of approximately 270 degrees, creating potential blind spots that can be exploited, especially if it is not well placed, or if the other team stays beyond its limited range. A level 3 SG can out slug even a heavily armored HWGuy under the right conditions.Īs powerful as it is, the SG does have drawbacks. The SG can be upgraded yet again to level 3, which adds a second minigun and a powerful rocket launcher to the mix, and another increase to range and durability. This replaces the single-barrel machine gun with an HWGuy-style minigun, making it very effective at cutting down lighter classes and increases its range and durability. It can be "upgraded" by any Engineer of the same team who hits it with his spanner (at the cost of 130 cells) to a level 2 SG. Once built, a so-called "level 1" SG consists of a turreted machine gun, which is somewhat slow to lock on to enemies, inflicts fairly light damage and is easy to destroy. With a well-placed SG, an Engineer forms the backbone of a team's defense, able to defend two points at once. Having only average speed and the second lowest armor and health, the Engineer is not well suited for gunning it out however, he more than makes up for his shortcomings with his special ability to construct a sentry gun (SG), a stationary automated weapon that targets any enemy players it can detect, unleashing a hail of firepower at them. The Engineer (new model left, old model right)










Team fortress classic engineer